Ossian: Roleplaying in the Age of Song: A Sound of Iron
📅 Slot: Slot 1 – 15:00 – 18:30 (Fri)
👤 GM: Patrick Green
👥 Players: Max 5 (3 Advanced Booking / 2 Book at Convention)
🏷️ Tags: Fantasy, Ages 18+
🛡️ Safety Tools: X-Card
📜 Pre-Gens: Pre-Gens will be provided
📍 RPGs are hosted on the 1st Floor Mezzanine Area
Ossian is a historical-mythic roleplaying game built on the Basic Roleplaying (BRP) system. If you’ve played Call of Cthulhu or RuneQuest, you’ll feel at home quickly; if you haven’t, the rules are easy to grasp and fast to teach.
The game is set in Scotland around 300 CE, a land poised between history and legend. Roman power still presses at the edges, ancient warrior cultures endure, and the old stories are not just history. Giants walk the high places, the sìthichean watch from the otherworld, and reputation matters as much as iron.
Characters are not chosen heroes, but people whose renown is earned through deeds, loyalty, poetry, and battle. Words have power, names have weight, and songs can shape how the world remembers you.
This introductory scenario is The Sound of Iron.
A name cannot be given.
A bloodline must not end.
And time is running out.
In The Sound of Iron, the characters are drawn into a desperate search for a lost relic, an object bound not just to a place, but to identity and fate. Without it, a vital naming ceremony cannot take place, and the consequences will echo across villages, spirits, and songs yet to be sung.
To recover it, the characters must follow old tracks and older stories through a dangerous landscape, where they may encounter old rivalries, ancient figures whose footsteps still scar the land, and beings that belong more to myth than flesh. Battle is possible, but never simple, and every choice shapes how the characters will be remembered.
The Sound of Iron is a scenario about honour, obligation, and the power of names, blending history with Scottish myth and folklore.




